
Image 1. LG AI Research at CVPR 2026
One of the most recurring themes across sessions and papers at CVPR 2026 was the concept of the world model.
Today, the term world model is most commonly associated with foundation models such as the Genie family, which generate action-controllable videos or playable environments.[1,2] In this narrow sense, a world model takes past observations and actions as input and predicts—or simulates—how the environment will evolve in response to future actions.
However, the term world model has historically encompassed a much broader class of models than video generators alone.
In model-based reinforcement learning (MBRL), world models have long referred to models that learn the latent dynamics of an environment and enable planning or policy improvement within that learned latent space.[3,4] Meanwhile, Joint Embedding Predictive Architectures (JEPA) introduced a different perspective on representation learning by predicting abstract latent representations rather than reconstructing pixels.[5] More recently, robot learning has shifted toward world models that predict task-relevant structures—such as object trajectories, 3D traces, or point flows—instead of generating entire future frames.[10,11]
The research presented at CVPR 2026 reflects this broader evolution. Not every world model predicts the same notion of the future.
Some models generate future observations as videos conditioned on actions.[6] Others predict semantic changes directly within the feature space of vision foundation models.[8] Still others estimate the 3D motion required for robotic manipulation,[10,11] or learn physical dynamics from observed scenes to extrapolate future physical states.[12]
This article examines world model research at CVPR 2026 through two fundamental questions.
First, what aspects of the world should a model represent and predict?
A model may generate complete future observations, predict changes in semantic representations, or estimate task-relevant variables such as object motion, 3D geometry, or physical state.
Second, what is the predicted information ultimately used for?
Predicted futures may support interactive simulation, representation learning, planning, robot control, or uncertainty-aware exploration.
These questions also closely relate to Align While Search (AWS),[9] the work presented by LG AI Research at CVPR 2026.
Unlike conventional world models, AWS neither generates future frames nor explicitly learns transition dynamics. Instead, it addresses decision-making under partial observability. The agent continuously updates its belief about the external world based on accumulated observations and uses that belief to select exploratory actions that reduce uncertainty. Rather than rolling out possible futures, AWS infers the hidden state of the current world that is most relevant for making effective decisions.
In the remainder of this article, we first examine action-controllable video generation from the perspective of learned simulators. We then explore research that represents the future through predictive latent features rather than full image synthesis, followed by approaches that predict 3D traces and point flows for robotic manipulation, and methods that learn physical dynamics to model future state evolution. We subsequently introduce AWS as an example of belief-space inference, a complementary paradigm to forward prediction. Finally, we discuss which forms of world representation may prove most valuable for real-world decision-making in electronic design automation (EDA), an active area of research and development at LG AI Research.
The central question running throughout this article is straightforward yet profound:
How complete does a world model need to be when predicting the future? More importantly, what constitutes a sufficient representation of the world for effective decision-making—and how should we model it?
1. Understanding World Models Through Two Dimensions: Representation and Function
A world model can be broadly defined as a model that predicts future states based on an agent's observations and actions.
Here, denotes the latent state summarizing the observation and action history up to time t, while represents the world representation that the model aims to predict. Depending on the formulation, may correspond to future video frames, learned latent features, object trajectories, 3D geometry, or physical states.
From this perspective, world models can be understood along two orthogonal dimensions.
The first dimension concerns what representation of the world the model predicts:
denotes observable visual observations (e.g., image or video frames),
denotes learned predictive latent representations,
represents task-space structures such as trajectories or 3D traces, and
represents physical states that capture geometry and dynamics.
The second dimension concerns how the predicted representation is ultimately used.
Even when a model generates future videos, its objective may differ substantially. One goal may simply be to produce visually realistic videos, while another is to serve as a learned simulator that enables an agent to evaluate the consequences of different actions. Conversely, a model need not generate human-interpretable videos at all. If predicted latent representations or trajectories contain sufficient information for planning and control, they can serve equally well as the underlying world representation.
Consequently, these representations should not be viewed as forming a strict hierarchy:
Rather, each representation preserves different aspects of the environment, and its suitability depends on the downstream decision-making problem.
Video representations preserve complete observations but are computationally expensive to generate. Latent features are significantly more efficient but require careful choices about which semantic information should be retained. Task-space representations such as trajectories and point flows directly capture the motion required for manipulation while intentionally discarding appearance information. Physical-state representations facilitate long-horizon extrapolation but require models capable of learning richer underlying dynamics.
Viewed through this lens, the world models presented at CVPR 2026 are best understood not as points along a single spectrum, but as different design choices regarding which aspects of the world should be represented and why. Throughout this article, we examine how each model selects an appropriate representation of the world and how that representation aligns with its intended downstream role.
2. Predicting Future Observations: Action-Controllable Video World Models
Today, the term world model is most closely associated with action-controllable video generation, exemplified by the Genie family of models.[1,2]
These models learn latent environment dynamics—and often latent action representations—from large-scale video datasets, enabling the generation of interactive environments that respond coherently to user inputs or agent actions.[1]
Formally, this class of world models can be expressed as
where denotes an observed frame and denotes an action.

Image 2. Motus

Image 3. DeltaWorld [12]

Image 4. TraceGen [8]

Image 5. PointWorld [14]

Image 6. ParticleGS [15]
a belief updater that infers latent world structure from observations, and
a belief-conditioned approximate simulator that predicts the consequences of candidate actions.

Image 7. PCBWorld [16]
[1] Jack Bruce, Michael D. Dennis, Ashley Edwards, Jack Parker-Holder, Yuge Shi, Edward Hughes, Matthew Lai, Aditi Mavalankar, Richie Steigerwald, Chris Apps, Yusuf Aytar, Sarah Bechtle, Feryal Behbahani, Stephanie C. Y. Chan, Nicolas Heess, Lucy Gonzalez, Simon Osindero, Sherjil Ozair, Scott Reed, Jingwei Zhang, Konrad Zolna, Jeff Clune, Nando de Freitas, Satinder Singh, Tim Rocktaschel. *Genie: Generative Interactive Environments*. arXiv:2402.15391, 2024.
[2] Google DeepMind. *Genie 2: A Large-Scale Foundation World Model*. Technical report / blog post, 2024.
[3] David Ha, Jurgen Schmidhuber. *World Models*. arXiv:1803.10122, 2018.
[4] Danijar Hafner, Jurgis Pasukonis, Jimmy Ba, Timothy Lillicrap. *Mastering Diverse Domains through World Models*. arXiv:2301.04104, 2023.
[5] Mahmoud Assran, Quentin Duval, Ishan Misra, Piotr Bojanowski, Pascal Vincent, Michael Rabbat, Yann LeCun, Nicolas Ballas. *Self-Supervised Learning from Images with a Joint-Embedding Predictive Architecture*. arXiv:2301.08243, 2023.
[6] Jiatao Gu, Ying Shen, Tianrong Chen, Laurent Dinh, Yuyang Wang, Miguel Angel Bautista, David Berthelot, Josh Susskind, Shuangfei Zhai. *STARFlow-V: End-to-End Video Generative Modeling with Normalizing Flows*. CVPR 2026 Spotlight. arXiv:2511.20462, 2025.
[7] Chenting Wang, Yuhan Zhu, Yicheng Xu, Jiange Yang, Ziang Yan, Yali Wang, Yi Wang, Limin Wang. *InternVideo-Next: Towards General Video Foundation Models without Video-Text Supervision*. CVPR 2026. arXiv:2512.01342, 2025.
[8] Seungjae Lee, Yoonkyo Jung, Inkook Chun, Yao-Chih Lee, Zikui Cai, Hongjia Huang, Aayush Talreja, Tan Dat Dao, Yongyuan Liang, Jia-Bin Huang, Furong Huang. *TraceGen: World Modeling in 3D Trace Space Enables Learning from Cross-Embodiment Videos*. CVPR 2026. arXiv:2511.21690, 2025.
[9] Seohui Bae, Jeonghye Kim, Youngchul Sung, Woohyung Lim. *Align While Search: Belief-Guided Exploratory Inference for World-Grounded Embodied Agents*. CVPR 2026. arXiv:2512.24461, 2025.
[10] Varun Varma Thozhiyoor, Shivam Tripathi, Venkatesh Babu Radhakrishnan, Anand Bhattad. *Objects in Generated Videos Are Slower Than They Appear: Models Suffer Sub-Earth Gravity and Don’t Know Galileo’s Principle...for now*. CVPR 2026. arXiv:2512.02016, 2025.
[11] Pedro M. P. Curvo, Jan-Willem van de Meent, Maksim Zhdanov. *MSPT: Efficient Large-Scale Physical Modeling via Parallelized Multi-Scale Attention*. CVPR 2026. arXiv:2512.01738, 2025.
[12] Tommie Kerssies, Gabriele Berton, Ju He, Qihang Yu, Wufei Ma, Daan de Geus, Gijs Dubbelman, Liang-Chieh Chen. *A Frame is Worth One Token: Efficient Generative World Modeling with Delta Tokens*. CVPR 2026 Highlight. arXiv:2604.04913, 2026.
[13] Hongzhe Bi, Hengkai Tan, Shenghao Xie, Zeyuan Wang, Shuhe Huang, Haitian Liu, Ruowen Zhao, Yao Feng, Chendong Xiang, Yinze Rong, Hongyan Zhao, Hanyu Liu, Zhizhong Su, Lei Ma, Hang Su, Jun Zhu. Motus: A Unified Latent Action World Model. CVPR 2026. arXiv:2512.13030, 2026
[14] Wenlong Huang, Yu-Wei Chao, Arsalan Mousavian, Ming-Yu Liu, Dieter Fox, Kaichun Mo, Li Fei-Fei. PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation. CVPR 2026. arXiv:2601.03782, 2026
[15] Jinsheng Quan, Qiaowei Miao, Yichao Xu, Zizhuo Lin, Ying Li, Wei Yang, Zhihui Li, and Yawei Luo. ParticleGS: Learning Neural Gaussian Particle Dynamics from Videos for Prior-Free Physical Motion Extrapolation. CVPR 2026. arXiv:2505.20270, 2025
[16] Hyungseok Song, Junseok Park, Won-Seok Choi, Seohui Bae, Han-Seul Jeong, Youngjoon Park, Soonyoung Lee. PCBWorld: A Benchmark Environment for Engine-Grounded PCB Design Automation. arXiv:2607.05915, 2026.